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Inside LightWave 7 (Inside)
by Dan Ablan
Product Group: Book
Publisher: New Riders Press (2001-12-28)
ISBN: 0735711348
EAN: 9780735711341
UPC: 752064711346
Dewy Decimal #: 006.696
Paperback: 1200 pages
SKU: 08010163
Condition: Very Good As issued
Comments: Oversize Trade Paperback. Includes CD. Very Good condition with no markings. No highlights, underlines or notes in text. Very light reading crease to spine. Minor wear to cover. Tight binding and clean crisp text. Very Nice copy.
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Editorial Reviews
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Product Description
Inside LightWave 7 is designed for the intermediate to advanced 3D artist/animator who is looking to improve his or her skills and efficiency using LightWave.Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LW to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user.
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Customer Reviews
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debe de tener tiempo suficiente para leerlo
Rating (5)
Date: 2007-04-16
0 out of 1 customers found this reveiw helpful
Tomese tiempo, mucho tiempo si desea comprarlo para leerlo.
Dan Ablan es sinonimo de detalles importantes para hacer 3D, este libro aunque es transitorio es muy detallado para conocer y reforzar la informacion que ya dispone de LW
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Forefront of 3-D Animation Design
Rating (5)
Date: 2007-04-16
From 2004's 'The Incredibles' to the great 2006's 'Monster House' & 'Happy Feet' knowledge of LightWave is at the forefront for how-to in spell-binding 3-D Animation. And this book takes you from a basic start to accelerating your own imagination to new heights. Ablan is able to make quite complicated procedures simple and step-by-step understandable. Those who complain may just want results without the time taken to learn. If you have thorough grounding in Photoshop you can do this! Once you follow Ablan's direction you discover your own. A fantastic book, excellent resource as part of your digital design library.
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Definetly not for the beginner
Rating (3)
Date: 2004-11-08
6 out of 7 customers found this reveiw helpful
I purchased this book in the hopes that I'd be able to learn LightWave 7. Sadly this book is definetly not for beginners. Early on I realized something was wrong when the book jumped straight into the Suface Editor. The chapters on modeling could hardly be described as tutorials. One modeling chapter dove straight into modeling a large skyscraper without teaching you many of the fundamentals of modeling. I felt like I was following a cook book. Step after step of 'type the following into the numeric window, check this option, uncheck that option.'. This is not how you learn. I had no understanding of why I was using the specified values and most of the time the author didn't go into any detail regarding it. The chapter on modeling a human face was both exciting and a let down. Hours upon hours of work and I still felt like the fundamentals escaped me, yet I had a decent looking model.
I went out and brought Inside Lightwave 8 soon after. I have to say, it is many many times better. It's written by the same author, but the pacing and examples are greatly improved. Even not having LightWave 8, I learned more in chapter 1-3 of that book then I did reading Inside Lightwave 7. Unfortunetly, for those without Lightwave 8, that book has limited usefulness.
I would not recommend this book to a beginner or newbie looking to learn Lightwave 7 from scratch.
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A fairly good book, but shouldn't be the only one you have
Rating (3)
Date: 2004-01-22
4 out of 5 customers found this reveiw helpful
While still trying to appreciate the huge task that the author undertook, I must say for those who consider buying the book to be aware that there are quite a few errors in the exercises that take some time to figure out (trial and error) for a LW newbie like me. At least I couldn't understand quite clearly how to get around LW's user interface just by following the explanations in the book.The explanations about Lighting and Rendering are good, I didn't find any satisfactory coverage regarding texturing though. The best that I could do in that regard is just following the examples without knowing the "why" and consequently I don't think I have a thorough understanding to do any original texturing. Maybe there's assumptions that the target audience already know about texturing and the author just provided additional tips. I would recommend to buy the DVD tutorial "Get Into Seven" to help you get started, some of the explanations there are much better to understand and can be combined with this book to help you learn LW. And with the basic skill from the DVD, the material in the book is making much more sense and you would even be able to spot the errors and correct them. I hope all the errors are fixed and more explanations would be included in the "Inside Lightwave 8" edition.
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Fair book, but not for the beginner
Rating (3)
Date: 2004-01-09
7 out of 7 customers found this reveiw helpful
I was new to Lightwave when I purchased this book. On the surface it looked like it covers a good deal of material and it does. However, I take issue with the way some of it is presented. To the beginner, it felt like, "getting a drink from a fire hose." I was looking for a few simple examples to learn the basics from and gradually work to larger tutorials. I didn't find too much of that here. The first parts of the book jumped into texturing objects, before it really explained how to make the object in the first place. (i.e. modeling) This made it difficult to build objects that you could experiment on using different textures. The modeling section jumped right into designing a large city block or an entire human head at the start. It never really demonstrated how to do "simple" objects from start to finish. The closest it came to that delt with making subsections of skyscrapers that didn't look like anything until the entire building was completed. It would have been nice to do a few simple models before trying to build complex items like a city or human head. If you worked slowly through every step of the tutorials, you will eventually learn quite a bit. Unfortunately, by that time you've spent many, many hours before you have anything to show for the effort. You don't feel like you accomplish very much in the process. You can skip sections of the tutorials, but if you do, you will miss a trick or key that may not be repeated elsewhere. The book has a good deal of tricks and information in it, but I still had to keep jumping between it and the Newtek manual before I was able to understand some sections. Overall, it does cover a very large amount of modeling and texturing. I like that, but I didn't like how it didn't ramp up to "large projects." Finally, I would like to have seen a little more information on actually using Lightwave to animate with. It goes into overwhelming detail on modeling and texturing, but very little on making the model actually animate.
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