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Mega Man 4
Manufacturer: Capcom
Product Group: Video Games
Studio: Capcom
ISBN: B00004SVS4
EAN: 0013388110308
UPC: 013388110308
Video Game
SKU: 08030028
Condition: Very Good Very Good
Comments: Video in very good condition with no visible flaws. In plastic clamshell case with original artwork inserted into case.
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Customer Reviews
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Yea, we get a new mad scientist to fight. Well, not really. Still, pretty decent game, if a little too similiar to the other 3
Rating (3)
Date: 2007-10-27
1 out of 1 customers found this reveiw helpful
The fourth installment in the classic Mega Man series introduces a new villain, Dr. Cossack, a Russian scientist who has taken over as resident mad scientist bent on taking over the world. Capcom released the game in 1992 to moderate success.
Between MEGA MAN III and this game, Capcom considered taking Mega Man to the SNES, but decided to delay Mega Man's arrival to the new console for a further two years. There is some debate about this, but the general consensus in the gaming community is that Capcom made the last three NES Mega Man games because they were easy games to make, the development team knew had to make a good product, they were cheap to make, and would provide a steady income for the company. While it is true the second trilogy of MM games, while not nearly as good as the first (simply because the formula wasn't so tired and stale by that time) are very good games, they are completely overshadowed by the first trilogy.
The storyline is rather simple, but then, most NES games didn't have the most complex storylines to boast (most involve an evil lizard king and a kidnapped princess). It turns out after you defeat Dr. Cossack, Proto Man shows up with the good doctor's Kalinka. Proto Man reveals that Dr. Wily is behind this world domination attempt (yet again), and he kidnapped Cossack's daughter and forced Cossack to build the eight robots. After you defeat Cossack, Mega Man sees Dr. Wily, and chases him into a newly constructed Skull Castle. For an NES game, the storyline isn't that bad, but unfortunately Capcom would use the exact same device for MM V and MM VI as well. This I refer to as the Fake Villain Trilogy.
Following the masterpieces that are MM II and MM III, this game, while a good game in and of itself, feels simply like more of the same, and there's not any drastic changes in game play, although there are several new features.
*Mega Man can now charge the "Mega Buster", to fire a more powerful shot.
*Two new items are introduced: A grappling hook known as the Wire Adapter and a Balloon Dispenser (Ballon Adapter). These items have not appeared in any other game.
*Fliptop (Eddie), a helpful robot, is introduced and gives you random powerups in certain stages.
*Unfortunately, passwords no longer save your accumulated Energy Tanks
*Like the first game, you can now reenter levels to replay them, a feature absent from MM II and MMIII; however, the boss lair is now empty.
*Also the first game since MM II to have forced scrolling in one of the levels.
There are several similarities between this and MM II. The fanfare for level intros and when you defeat the robot masters are very similar to the corresponding music in MM II. Also, Dr. Wily's last stage is shaped like an L, and while II has acid drips you must avoid, MM IV's level has robo slugs the player can use to rebuild their weapon supply and energy. MM VI has this same L shape on the last Dr. Wily level, but in that game the level is much more varied. Like MM II, when you finally do confront Dr. Wily, the final battle takes place in a darkened lab room.
Overall, the Robot Masters are rather imaginative, and the levels well designed. Pharaoh Man is probably the hardest robot master of all six NES games, and has a very powerful weapon. Skull Man is pretty cool. Drill Man is a little derivative of Hard Man from MM III, but still a good design. of. The other Robot Masters (Toad Man, Dust Man, Dive Man, Bright Man, and Ring Man) are fortunately pretty original, and it's clear Capcom hasn't come to the bottom of the barrel as far as ideas for Robot Masters go just yet.
For those who like the first MM trilogy, this is certainly a worthwhile game to play. But as good as the second trilogy is, the first trilogy is great, and it's those games you should turn too if you really want to play the best of the classic series. The second trilogy is just largely a repeat of the first trilogy.
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A fun game
Rating (5)
Date: 2007-09-12
Here are some way to beat the some of the bosses for megman four without cheat or with them. If fighting Pharo man you do't have his weaness try use full power mega buster shot about ten of this will due him in if your cheats or just good at dodging attack with out recieveing damage. Hit him with nine of the pink energy balls attacks if you can get those with a cheat or use normal mega buster if not use cheats. For ring many hit him with five of the pink energy balls if your using tool assitance as well if not repeat. For dust man hit him with seven ring attacks and he goes down.
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The best Megaman
Rating (5)
Date: 2006-09-28
This is by far my favorite Megaman game ever. The music is great...especially on the boss selection screen. The Robot Masters are great...probably the best out of the whole series. The game is a little challenging, but it's on of the most fun to play I think.
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Good
Rating (4)
Date: 2005-04-06
Mega Man IV is basically the same as the other games except for a few exceptions.
These exceptions are:
This time you can charge your Buster
Eddie appears and gives you items.
There are two fortresses.
The levels and bosses are knew.
If you love Mega Man, I suggest that you get this game now.
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The final "great" Mega Man game on the NES
Rating (5)
Date: 2004-05-13
2 out of 2 customers found this reveiw helpful
By the time 1991 rolled around, one thing was for sure - Capcom was getting REALLY good at creating Mega Man games. Each entry in the series to the time had kept the same basic gameplay style of the predecessor, but threw in just enough new stuff to keep the game play fresh. It was in 1991 that the fourth entry in the series, Mega Man IV, was released. Read on for my review.PROS: -THE GAME IS MORE CHALLENGING THAN THE LAST TWO WERE. If you're a Mega Man fan, and you didn't like the last two games because they "weren't hard enough", you're going to love this game. It recaptures the challenge of the original game (okay, it's not quite THAT hard, but it's a good challenge nonetheless.) -THE MEGA BUSTER MADE ITS GRAND DEBUT HERE, AS DID EDDY/FLIP-TOP. Being able to charge your cannon up and fire larger shots has become a legendary feature in the series, and this was where that feature was born. It was still a bit rough around the edges, but for the most part, was there in its execution. Eddy doesn't add much to the game, but he's a good addition nonetheless. -FINALLY, A MEGA MAN GAME WITH A NEW VILLAIN! Dr. Wily's presence in past games was obviously becoming stale, so Dr. Cossack is the new bad guy... or so it seems. CONS: -THE PASSWORDS ONLY TAKE YOU TO THE FIRST STAGE OF THE FIRST FORTRESS, AND THEY DON'T SAVE YOUR ENERGY TANKS. LIKEWISE, THERE AREN'T ENOUGH CONTINUE POINTS IN THE FORTRESSES. These things can hurt the replay value of the game, but the gamer seeking a challenge may actually welcome these features. -PROTO MAN ONLY APPEARS ONCE. Fortunately, the appearance of him here helps to spread the word that he's a good guy and not a bad guy. But still, his presence is lacking in this game, and I think more of it could have helped the game. -THE MEGA BUSTER NEEDS WORK. The fully-charged shots don't even look right, and the medium-level shots do no more damage than regular shots! OVERALL: Overall this is a great game, and it stands as the last truly great Mega Man game to appear on the NES. If you've got an NES and you like Mega Man, and you're looking for a good challenge, you've come to the right place.
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